Hire Unity Developers Who Join Your Team, Not a Separate One.
Senior Unity engineers who work inside your repository, your conventions and your schedule, from a single specialist to a full feature team.
Hiring is slow, and a bad Unity hire is expensive to discover six months in. We offer an alternative: senior Unity developers who join your production directly, follow your existing code standards and take tasks from your backlog, scaled up or down as the project needs change.
Problems We Solve
- You need Unity expertise you don't have in-house, for a defined period
- A milestone is at risk and your team is already at capacity
- You want to try working with developers before committing to a permanent hire
- You need to scale a Unity team up quickly, then back down after a milestone
What You Receive
- One senior Unity developer, or a small dedicated team
- Work done in your repository, following your review process
- Regular builds and written progress updates
- Flexible scaling between phases, with reasonable notice
What We Use
| Engine | Unity |
|---|---|
| Multiplayer | Photon Fusion, PUN2, Photon Voice |
| Backend | PlayFab, Firebase, Node.js, Supabase |
| Collaboration | Git, Jira or ClickUp, Slack or Teams |
Projects Where We Did This

Azuma: Unification
- Open-world battle royale with melee, ranged and samurai-style combat
- PlayFab player services on Photon PUN 2 multiplayer
- Play-to-earn economy with ChainSafe wallet and Azuma Coin

Blast Wheels
- PvP combat, PvE and competitive racing
- Unity development
- Sui blockchain with Move and Node

Trigger
- Real-time 1v1 online duels
- PlayFab services
- In-app purchases and advertising
Common Questions
How is this different from hiring full-time?
You get senior Unity capability without a recruitment cycle, onboarding risk, or a long-term commitment. Team size can change between phases with reasonable notice.
Will the developer use our own tools and repository?
Yes. We work inside your repository, task tracker and chat, and join your existing stand-ups and reviews rather than working in isolation.
How fast can someone start?
Usually within one to two weeks, depending on the skills needed and team size.
Can we start with one developer and grow the team later?
Yes. Engagements range from a single specialist to a multi-person feature team, and can scale in either direction as the project needs change.
How We Can Help You
Let's Build Together.
A long-term partner for bold ideas, ambitious teams and unforgettable games.
- Email[email protected]
- WhatsApp+92 318 4142473
- AvailabilityWorking worldwide · 24/7
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