Case study
HighNoon
HighNoon is a competitive mobile game built around fast, real-time one-versus-one duels.
The challenge
What Needed to Be Built
Head-to-head matches needed to feel responsive on mobile networks, while player data, the in-game economy, purchases and ads all had to work together without disrupting play.
Game Nock’s Responsibility
- Real-time 1v1 multiplayer gameplay
- PlayFab services for player data and the game economy
- In-app purchase integration
- Advertising system integration
Technical Implementation
Match flow, synchronisation and result handling were designed around short competitive sessions. PlayFab stores player profiles and economy data, and purchase and ad systems are connected to the same player state so rewards and entitlements stay consistent.
Project facts
| Platform | Mobile |
|---|---|
| Engine | Unity |
| Multiplayer | Real-time 1v1 |
| Backend | PlayFab |
| Monetisation | In-app purchases and advertising |
Outcome
What Was Delivered
- Real-time 1v1 multiplayer mode completed
- Player services, IAP and advertising integrated with the game economy
Contact
Let's Build Together.
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Game Nock