Case study

HighNoon

Mobile competitive gameMobileGame development

HighNoon is a competitive mobile game built around fast, real-time one-versus-one duels.

HighNoon key art
The challenge

What Needed to Be Built

Head-to-head matches needed to feel responsive on mobile networks, while player data, the in-game economy, purchases and ads all had to work together without disrupting play.

Game Nock’s Responsibility

  • Real-time 1v1 multiplayer gameplay
  • PlayFab services for player data and the game economy
  • In-app purchase integration
  • Advertising system integration

Technical Implementation

Match flow, synchronisation and result handling were designed around short competitive sessions. PlayFab stores player profiles and economy data, and purchase and ad systems are connected to the same player state so rewards and entitlements stay consistent.

Project facts
PlatformMobile
EngineUnity
MultiplayerReal-time 1v1
BackendPlayFab
MonetisationIn-app purchases and advertising
Outcome

What Was Delivered

  • Real-time 1v1 multiplayer mode completed
  • Player services, IAP and advertising integrated with the game economy
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