Fighting Games With Server-Controlled Fairness Built In.
Custom combat systems where physical attributes, timing and positioning matter, and matches stay fair because the server decides what happened.
Real competitive combat needs two things that are easy to get wrong: controls that feel responsive, and a rules authority both players trust. In our Multiplayer Boxing Game, we built a custom physics-driven character controller where attributes like height, weight and body composition genuinely change movement, stamina and impact, with combat logic running server-controlled so matches stay fair under real network conditions.
Problems We Solve
- You need combat that feels responsive without letting clients decide match outcomes
- Character attributes (size, weight, stats) should meaningfully affect combat, not just cosmetically
- Punching, blocking and movement need to sync correctly between two real players
- You need player progression tied to a fair, server-authoritative combat system
What You Receive
- Custom physics-driven character controller
- Server-controlled combat logic for competitive fairness
- Attribute-driven movement, stamina and impact systems
- Multiplayer combat synchronisation between real players
- Node.js backend for player profiles, match data and progression
What We Use
| Engine | Unity |
|---|---|
| Mode | Real-time 1v1 |
| Backend | Node.js |
| Systems | Custom physics-driven character controller |
Projects Where We Did This
Common Questions
Why does combat run server-controlled?
So that neither player's client gets to decide what happened. The server holds the authoritative result, which keeps competitive matches fair even under uneven network conditions.
Can character attributes really affect combat, not just appearance?
Yes. In our boxing game, height, weight and body composition feed directly into movement, stamina, punch speed and impact, through a custom physics-driven controller built specifically for that game.
Do you build the animation and combat feel too?
Yes. Combat design, animation creation and integration, and the underlying character controller are all part of the same delivery, not separate handoffs.
How We Can Help You
Let's Build Together.
A long-term partner for bold ideas, ambitious teams and unforgettable games.
- Email[email protected]
- WhatsApp+92 318 4142473
- AvailabilityWorking worldwide · 24/7
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