Multiplayer Boxing Game
Multiplayer Boxing Game is a realistic competitive boxing experience focused on timing, positioning, stamina, movement and responsive real-time combat, using a custom character and combat system where physical attributes such as height, weight and body composition influence movement, stamina, punch speed and impact.
What Needed to Be Built
The project required responsive boxing controls and believable physical differences without sacrificing multiplayer fairness. Combat actions, animation, player attributes and backend progression all needed to work together within a server-controlled competitive environment.
Game Nock’s Responsibility
- Boxing gameplay and combat design
- Custom character-controller development
- Punching, blocking and movement systems
- Attribute-driven movement and combat
- Animation creation and integration
- Multiplayer combat synchronization
- Server-controlled gameplay architecture
- Node.js backend services and progression systems
Technical Implementation
Combat logic runs server-controlled to keep matches fair, with a custom physics-driven character controller translating player attributes like height, weight and body composition into movement, stamina, punch speed and impact. Node.js backend services handle player profiles, match data and progression.
| Engine | Unity |
|---|---|
| Mode | Real-time 1v1 |
| Backend | Node.js |
| Systems | Custom physics-driven character controller |
What Was Delivered
- A custom multiplayer sports-combat foundation with responsive, synchronized competition
- Player progression and physically differentiated fighters delivered
Let's Build Together.
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- Email[email protected]
- WhatsApp+92 318 4142473
- AvailabilityWorking worldwide · 24/7
Game Nock