Case study
Thief Runner
Thief Runner is a 3D endless runner in the style of Subway Surfers: a thief character sprints and dodges through city streets and train tracks, staying ahead of pursuit.
The challenge
What Needed to Be Built
A browser-based 3D endless runner has to hit the same fast, responsive obstacle-dodging feel players expect from native mobile runners, while running well in WebGL and giving players a reason to keep coming back through character customization.
Game Nock’s Responsibility
- Character and environment art
- UI/UX design
- Level and obstacle design
- Character/skin customization system (IAP)
- Analytics integration
- Hosting and deployment of the WebGL build
Technical Implementation
Built in Unity and exported to WebGL, with level and obstacle design tuned for the endless-runner dodge-and-collect loop. Character and skin customization is monetized through in-app purchases, with no ad monetization.
Project facts
| Engine | Unity |
|---|---|
| Monetization | IAP |
| Platform | WebGL |
Outcome
What Was Delivered
- 3D endless runner delivered and optimized for WebGL
- Character customization system shipped via IAP
- Hosted and deployed live
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How We Can Help You
Contact
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Game Nock