Case study

Thief Runner

3D Endless RunnerWebGLComplete development

Thief Runner is a 3D endless runner in the style of Subway Surfers: a thief character sprints and dodges through city streets and train tracks, staying ahead of pursuit.

Thief Runner key art
The challenge

What Needed to Be Built

A browser-based 3D endless runner has to hit the same fast, responsive obstacle-dodging feel players expect from native mobile runners, while running well in WebGL and giving players a reason to keep coming back through character customization.

Game Nock’s Responsibility

  • Character and environment art
  • UI/UX design
  • Level and obstacle design
  • Character/skin customization system (IAP)
  • Analytics integration
  • Hosting and deployment of the WebGL build

Technical Implementation

Built in Unity and exported to WebGL, with level and obstacle design tuned for the endless-runner dodge-and-collect loop. Character and skin customization is monetized through in-app purchases, with no ad monetization.

Project facts
EngineUnity
MonetizationIAP
PlatformWebGL
Outcome

What Was Delivered

  • 3D endless runner delivered and optimized for WebGL
  • Character customization system shipped via IAP
  • Hosted and deployed live
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