Case study
Rocket Crash
Rocket Crash is a casual 2D game where the player aims a rocket at the right angle and power, scoring based on how far it flies.
The challenge
What Needed to Be Built
A one-launch-per-round aiming game lives or dies on how satisfying the angle-and-power control feels, with an upgrade system giving players a reason to keep launching, built in Godot rather than the studio's usual Unity pipeline.
Game Nock’s Responsibility
- Character/rocket and environment/background art
- UI/UX design
- Angle-and-power launch mechanics in Godot
- Upgrade/progression system
- Ad monetization and IAP integration
- Analytics integration
- Publishing to the client's iOS and Android store accounts
Technical Implementation
Built in Godot for iOS and Android, with an angle-and-power launch mechanic driving distance-based scoring and an upgrade/progression system. Ad monetization and IAP are integrated directly into the client build.
Project facts
| Engine | Godot |
|---|---|
| Monetization | Ads, IAP |
| Platforms | iOS, Android |
Outcome
What Was Delivered
- Angle-and-power launch gameplay delivered with full art and upgrades
- Ad and IAP monetization integrated
- Published live on the client's iOS and Android accounts
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Contact
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Game Nock