Case study

Rocket Crash

2D Physics Aiming GameiOS and AndroidComplete development

Rocket Crash is a casual 2D game where the player aims a rocket at the right angle and power, scoring based on how far it flies.

Rocket Crash key art
The challenge

What Needed to Be Built

A one-launch-per-round aiming game lives or dies on how satisfying the angle-and-power control feels, with an upgrade system giving players a reason to keep launching, built in Godot rather than the studio's usual Unity pipeline.

Game Nock’s Responsibility

  • Character/rocket and environment/background art
  • UI/UX design
  • Angle-and-power launch mechanics in Godot
  • Upgrade/progression system
  • Ad monetization and IAP integration
  • Analytics integration
  • Publishing to the client's iOS and Android store accounts

Technical Implementation

Built in Godot for iOS and Android, with an angle-and-power launch mechanic driving distance-based scoring and an upgrade/progression system. Ad monetization and IAP are integrated directly into the client build.

Project facts
EngineGodot
MonetizationAds, IAP
PlatformsiOS, Android
Outcome

What Was Delivered

  • Angle-and-power launch gameplay delivered with full art and upgrades
  • Ad and IAP monetization integrated
  • Published live on the client's iOS and Android accounts
Contact

Let's Build Together.

A long-term partner for bold ideas, ambitious teams and unforgettable games.

Tell Us About Your Project

    Chat with us