Case study
Golf Fighting
Golf Fighting is a casual 2D golf game where the player shoots the ball at the right angle and power to land it in the hole, across 30 designed levels.
The challenge
What Needed to Be Built
A one-shot-per-hole golf game needs the angle-and-power control to feel precise and satisfying on a touchscreen, tuned consistently across 30 levels of increasing difficulty, alongside the art, monetization and analytics a self-published mobile game needs.
Game Nock’s Responsibility
- Character, ball and course art
- UI/UX design
- Level design across all 30 levels
- Angle-and-power shot mechanics
- Ad monetization and IAP integration
- Analytics integration
- Publishing to the client's iOS and Android store accounts
Technical Implementation
Built for iOS and Android around a touch-based angle-and-power shot mechanic, tuned across 30 levels of increasing difficulty. Ad monetization and IAP are integrated directly into the client build.
Project facts
| Levels | 30 |
|---|---|
| Monetization | Ads, IAP |
| Platforms | iOS, Android |
Outcome
What Was Delivered
- 30 levels shipped with full art and shot mechanics
- Ad and IAP monetization integrated
- Published live on the client's iOS and Android accounts
Related services
How We Can Help You
Contact
Let's Build Together.
A long-term partner for bold ideas, ambitious teams and unforgettable games.
- Email[email protected]
- WhatsApp+92 318 4142473
- AvailabilityWorking worldwide · 24/7
Game Nock