Case study
Cop Rush
Cop Rush is a 3D runner-shooter where the player controls a cop chasing down and shooting fleeing thieves across a series of locations, with purchasable skins and guns.
The challenge
What Needed to Be Built
The client came to us with only a narrated idea for a cop-versus-thief runner-shooter. We owned the full build: planning, character and weapon art, the run-and-shoot mechanics themselves, an IAP system for skins and guns, and getting it published.
Game Nock’s Responsibility
- Game planning and design from a narrated concept
- Character, weapon and skin art
- Run-and-shoot gameplay mechanics across multiple locations
- IAP system for purchasable skins and guns
- Ad monetization integration
- Analytics integration
- Publishing to the client's iOS and Android store accounts
Technical Implementation
Built in Unity for iOS and Android, combining endless-runner movement with real-time shooting mechanics across multiple location-based stages. Purchasable skins and guns are handled through an in-app purchase system alongside ad monetization.
Project facts
| Engine | Unity |
|---|---|
| Monetization | IAP, ads |
| Platforms | iOS, Android |
Outcome
What Was Delivered
- Full game delivered from concept to launch
- IAP system for skins and guns shipped alongside ad monetization
- Published live on the client's iOS and Android accounts
Contact
Let's Build Together.
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Game Nock