Case study

Ball Slider

Hyper-Casual 3D Sports RunneriOS and AndroidComplete development

Ball Slider is a hyper-casual 3D rugby-style runner: the player dodges opposing players while sprinting downfield, then kicks for the goal across 50 levels.

Ball Slider key art
The challenge

What Needed to Be Built

A hyper-casual runner lives or dies on feel: the dodge, sprint and kick loop had to read instantly on a phone screen while staying fun across 50 distinct levels, alongside the 3D art, economy and ad monetization a self-published mobile game needs.

Game Nock’s Responsibility

  • 3D character and environment art
  • Game economy design
  • UI/UX design
  • Unity development across 50 levels
  • Ad monetization integration (AdMob / Unity Ads)
  • Analytics integration
  • Publishing to the client's iOS and Android store accounts

Technical Implementation

Built in Unity for iOS and Android, with a run-dodge-kick control scheme tuned across 50 levels of increasing difficulty. Ad monetization and analytics SDKs are integrated directly into the client build, with no backend service required.

Project facts
EngineUnity
Levels50
MonetizationAds (AdMob / Unity Ads)
PlatformsiOS, Android
Outcome

What Was Delivered

  • 50 levels shipped with full 3D art and economy
  • Ad-monetized and published live on the client's iOS and Android accounts
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