Case study
Ball Slider
Ball Slider is a hyper-casual 3D rugby-style runner: the player dodges opposing players while sprinting downfield, then kicks for the goal across 50 levels.
The challenge
What Needed to Be Built
A hyper-casual runner lives or dies on feel: the dodge, sprint and kick loop had to read instantly on a phone screen while staying fun across 50 distinct levels, alongside the 3D art, economy and ad monetization a self-published mobile game needs.
Game Nock’s Responsibility
- 3D character and environment art
- Game economy design
- UI/UX design
- Unity development across 50 levels
- Ad monetization integration (AdMob / Unity Ads)
- Analytics integration
- Publishing to the client's iOS and Android store accounts
Technical Implementation
Built in Unity for iOS and Android, with a run-dodge-kick control scheme tuned across 50 levels of increasing difficulty. Ad monetization and analytics SDKs are integrated directly into the client build, with no backend service required.
Project facts
| Engine | Unity |
|---|---|
| Levels | 50 |
| Monetization | Ads (AdMob / Unity Ads) |
| Platforms | iOS, Android |
Outcome
What Was Delivered
- 50 levels shipped with full 3D art and economy
- Ad-monetized and published live on the client's iOS and Android accounts
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Contact
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