Swipe-to-Move

Swipe-to-Move Games With Controls That Register Every Time.

Gesture-based movement tuned to correctly interpret intent, even from fast or imprecise swipes.

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Swipe controls fail players most often by misreading intent, registering the wrong direction or missing a fast gesture. We tune gesture recognition specifically to interpret real player input correctly under real playing conditions, not just in a controlled demo.

When teams call us

Problems We Solve

  • Swipe gestures need to register correctly under real play conditions
  • Movement needs to feel responsive on both fast and precise swipes
Deliverables

What You Receive

  • Gesture recognition and swipe-based movement systems
  • Input tuning validated under real device testing
Technologies

What We Use

EngineUnity
PlatformsiOS, Android
FAQ

Common Questions

Why do swipe controls sometimes feel unreliable?

Usually because gesture recognition wasn't tuned for real-world input variance. We test extensively on real devices to catch this before launch.

Contact

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A long-term partner for bold ideas, ambitious teams and unforgettable games.

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