Persistent Virtual Worlds

Persistent Worlds Built on Real Multiplayer Backend Discipline.

Shared, persistent 3D spaces backed by the same server-authoritative discipline behind our real-time multiplayer work.

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A persistent world needs the same rigor as any live multiplayer game: reliable state persistence, server-authoritative logic and infrastructure that scales as more players share the space. We apply the same multiplayer and backend discipline used in our shipped real-time games to persistent world projects.

When teams call us

Problems We Solve

  • Shared world state needs to persist reliably across sessions
  • Infrastructure needs to scale as concurrent players share the space
Deliverables

What You Receive

  • Persistent world state and session architecture
  • Backend infrastructure built to scale with concurrent players
Technologies

What We Use

EngineUnity
BackendNode.js, Photon
FAQ

Common Questions

Is persistent world infrastructure different from a typical multiplayer game's backend?

It shares the same core discipline, server-authoritative state, scalable infrastructure, extended to handle long-lived, shared persistence.

Contact

Let's Build Together.

A long-term partner for bold ideas, ambitious teams and unforgettable games.

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