Persistent Virtual Worlds
Persistent Worlds Built on Real Multiplayer Backend Discipline.
Shared, persistent 3D spaces backed by the same server-authoritative discipline behind our real-time multiplayer work.
A persistent world needs the same rigor as any live multiplayer game: reliable state persistence, server-authoritative logic and infrastructure that scales as more players share the space. We apply the same multiplayer and backend discipline used in our shipped real-time games to persistent world projects.
When teams call us
Problems We Solve
- Shared world state needs to persist reliably across sessions
- Infrastructure needs to scale as concurrent players share the space
Deliverables
What You Receive
- Persistent world state and session architecture
- Backend infrastructure built to scale with concurrent players
Technologies
What We Use
| Engine | Unity |
|---|---|
| Backend | Node.js, Photon |
FAQ
Common Questions
Is persistent world infrastructure different from a typical multiplayer game's backend?
It shares the same core discipline, server-authoritative state, scalable infrastructure, extended to handle long-lived, shared persistence.
Related service
How We Can Help You
Contact
Let's Build Together.
A long-term partner for bold ideas, ambitious teams and unforgettable games.
- Email[email protected]
- WhatsApp+92 318 4142473
- AvailabilityWorking worldwide · 24/7
Game Nock