Obstacle Avoidance

Obstacle Avoidance Games With Fair, Readable Danger.

Obstacle patterns and visual telegraphing designed so players can always tell what's coming, even as speed increases.

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Obstacle avoidance games depend on players being able to read danger clearly, even at high speed. We design obstacle patterns and visual telegraphing so difficulty comes from genuine challenge, not from obstacles the player couldn't reasonably see coming.

When teams call us

Problems We Solve

  • Obstacles need to be readable even as speed or difficulty increases
  • Patterns need to escalate difficulty fairly over time
Deliverables

What You Receive

  • Obstacle pattern and level design
  • Visual telegraphing tuned for readability at speed
Technologies

What We Use

EngineUnity
PlatformsMobile
FAQ

Common Questions

How do you keep fast obstacles fair?

Through visual telegraphing and pattern design tested specifically at the speeds the game actually reaches.

Contact

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A long-term partner for bold ideas, ambitious teams and unforgettable games.

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