Hire 2D Animators

Hire 2D Animators Who Animate for Interactive Timing.

Frame-based and skeletal 2D animation built to respond to gameplay state changes, not just play back on a timeline.

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2D game animation has to react to input and state changes in real time, unlike animation made for fixed playback. Our 2D animators build character, effect and UI animation designed to transition cleanly between gameplay states.

When teams call us

Problems We Solve

  • You need 2D character or effect animation for a game, not linear video
  • Animation needs to respond to gameplay state, not just play on a fixed loop
  • You need frame-based or skeletal 2D animation integrated into your engine
Deliverables

What You Receive

  • 2D character and effect animation
  • Frame-based or skeletal rigging, matched to your project's needs
  • Animation state transitions built for interactive timing
  • Integration with your engine's animation system
Technologies

What We Use

ApproachFrame-based or skeletal 2D animation
EnginesUnity
FAQ

Common Questions

Frame-based or skeletal animation, which do you use?

Whichever fits the project. We recommend the approach based on your art style, asset volume and performance needs.

Can the animation respond to gameplay events?

Yes, we build animation state transitions to respond to gameplay state changes rather than playing back on a fixed timeline.

Contact

Let's Build Together.

A long-term partner for bold ideas, ambitious teams and unforgettable games.

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