3D Art
3D Art Built for Real-Time Performance, Not Just a Render.
Environments, props and assets built to real poly and texture budgets for your target platform.
3D art for games carries a constraint that offline rendering doesn't: it has to run at frame rate on real hardware. We design and build 3D art with performance budgets in mind from the start, so it holds up on your target platform, not just in a turntable render.
When teams call us
Problems We Solve
- You need 3D environments, props or assets built for a specific engine and platform
- Previous 3D art didn't account for real-time performance
- You need consistency with an existing project's art direction
Deliverables
What You Receive
- 3D environment, prop and asset creation
- Assets built to real poly and texture budgets
- Style consistency with your established art direction
Technologies
What We Use
| Focus | Performance-conscious real-time 3D art |
|---|---|
| Engines | Unity, Unreal |
FAQ
Common Questions
Do you build to a specific performance budget?
Yes, assets are built with poly count and texture memory in mind for your specific target platform.
Related service
How We Can Help You
Contact
Let's Build Together.
A long-term partner for bold ideas, ambitious teams and unforgettable games.
- Email[email protected]
- WhatsApp+92 318 4142473
- AvailabilityWorking worldwide · 24/7
Game Nock