3D Art

3D Art Built for Real-Time Performance, Not Just a Render.

Environments, props and assets built to real poly and texture budgets for your target platform.

Chat on WhatsApp

3D art for games carries a constraint that offline rendering doesn't: it has to run at frame rate on real hardware. We design and build 3D art with performance budgets in mind from the start, so it holds up on your target platform, not just in a turntable render.

When teams call us

Problems We Solve

  • You need 3D environments, props or assets built for a specific engine and platform
  • Previous 3D art didn't account for real-time performance
  • You need consistency with an existing project's art direction
Deliverables

What You Receive

  • 3D environment, prop and asset creation
  • Assets built to real poly and texture budgets
  • Style consistency with your established art direction
Technologies

What We Use

FocusPerformance-conscious real-time 3D art
EnginesUnity, Unreal
FAQ

Common Questions

Do you build to a specific performance budget?

Yes, assets are built with poly count and texture memory in mind for your specific target platform.

Contact

Let's Build Together.

A long-term partner for bold ideas, ambitious teams and unforgettable games.

Tell Us About Your Project

    Chat with us